An ICT game for modelling. Uses LOGO type instructions.
Help the chameleon catch flies using angles and distance. A TES iboard control game. Help the chameleon catch all the flies, using turns and distance. The 'angle help' is a valuable scaffolding tool for thinking about specifying a turn and to lay foundations for protractor work. This activity also gives an opportunity to talk about direction and position, using the angles 45, 90, 135 and 180 degrees. This activity is the first of three, followed by Spider Web then Mole Maze.